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Using Twine, a free, open-source, text-based game software, you can build choose your own adventure games that explore the untaken paths in literature, promote empathy through simulated experiences, and provide role-playing adventures in historical scenarios. Twine games are often used in the classroom, because you can quickly build an educational experience about whatever subject you choose. They are also heavily used in the interactive fiction world as a medium for short stories and novels.
In the XP Twine workshop that Keegan and I are leading, several of the faculty members asked how Twine games could be used to track students’ understanding of concepts. One faculty member is building a game that simulates entrepreneurial business investment. In the game, students can try out different investment strategies and equity stakes as they try to become a successful venture capitalist. The professor wanted to be able to track the choices they made in game in order to spur in class discussion.
Twine games take the form of HTML files with embedded CSS and JS. In my latest round of tinkering, I figured out how to use javascript within a Twine game to send an HTTP post message to pass game-play data to a Google Spreadsheet, thereby creating a database that records each game-play.
Google Sheet/Apps Script Code
In order to track this game data, I suggested that we push the data from Twine to a Google Spreadsheet. Following the lead of Tom Woodward, I’ve found that Google Spreadsheets are a relatively easy place to collect and analyze data. I wanted to use Google Scripts, which are mostly javascript and a few custom functions, to receive data and parse it into the cells of the Google Sheet.
Martin Hawksey wrote a blog post a few years ago called “Google Sheets as a Database – INSERT with Apps Script using POST/GET methods (with ajax example).” Martin had set up an Ajax form that could be embedded in any website that would pass data to his Google Script which would then record it in his Google Sheet. Martin’s code (below) receives an HTTP Get or Post call generated by an Ajax form, parses the parameters of that HTTP call, and stores those parameters in a Google Sheet. Martin also provides comments in his code to help users customize the Google script and initiate it as a Web App.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 | // 1. Enter sheet name where data is to be written below var SHEET_NAME = "DATA"; // 2. Run > setup // // 3. Publish > Deploy as web app // - enter Project Version name and click 'Save New Version' // - set security level and enable service (most likely execute as 'me' and access 'anyone, even anonymously) // // 4. Copy the 'Current web app URL' and post this in your form/script action // // 5. Insert column names on your destination sheet matching the parameter names of the data you are passing in (exactly matching case) var SCRIPT_PROP = PropertiesService.getScriptProperties(); // new property service // If you don't want to expose either GET or POST methods you can comment out the appropriate function function doGet(e){ return handleResponse(e); } function doPost(e){ return handleResponse(e); } function handleResponse(e) { // shortly after my original solution Google announced the LockService[1] // this prevents concurrent access overwritting data // [1] http://googleappsdeveloper.blogspot.co.uk/2011/10/concurrency-and-google-apps-script.html // we want a public lock, one that locks for all invocations var lock = LockService.getPublicLock(); lock.waitLock(30000); // wait 30 seconds before conceding defeat. try { // next set where we write the data - you could write to multiple/alternate destinations var doc = SpreadsheetApp.openById(SCRIPT_PROP.getProperty("key")); var sheet = doc.getSheetByName(SHEET_NAME); // we'll assume header is in row 1 but you can override with header_row in GET/POST data //var headRow = e.parameter.header_row || 1; Hawksey's code parsed parameter data var postData = e.postData.contents; //my code uses postData instead var data = JSON.parse(postData); //parse the postData from JSON var headers = sheet.getRange(1, 1, 1, sheet.getLastColumn()).getValues()[0]; var nextRow = sheet.getLastRow()+1; // get next row var row = []; // loop through the header columns for (i in headers){ if (headers[i] == "Timestamp"){ // special case if you include a 'Timestamp' column row.push(new Date()); } else { // else use header name to get data row.push(data[headers[i]]); } } // more efficient to set values as [][] array than individually sheet.getRange(nextRow, 1, 1, row.length).setValues([row]); // return json success results return ContentService .createTextOutput(JSON.stringify({"result":"success", "row": nextRow})) .setMimeType(ContentService.MimeType.JSON); } catch(e){ // if error return this return ContentService .createTextOutput(JSON.stringify({"result":"error", "error": e})) .setMimeType(ContentService.MimeType.JSON); } finally { //release lock lock.releaseLock(); } } function setup() { var doc = SpreadsheetApp.getActiveSpreadsheet(); SCRIPT_PROP.setProperty("key", doc.getId()); } |
I edited Martin’s original code in lines 39-41. In his code, he’s looking for Post data in a slightly different format than what I generate. Rather than using the parameters from the HTTP Post, my code uses the data from the Post.
Twine Game Code (see newer version)
*I’ve posted an updated version of this blog post. The code below will run into a CORS problem and won’t work. Read the new post to see the correct version.*
Rather than using an Ajax form, I wanted to pass variables that had been collected during gameplay in a Twine game. Twine is built on javascript, so I decided to replace Martin’s Ajax form with a javascript HTTP Post function embedded in Twine. Based on research on how Twine works, I decided that the best way to do this would be to write the javascript code directly into a Twine game passage. My passage, called PostData, would presumably come at or very near the end of my game after all interesting variables have been set:
I wrapped Twine’s script syntax <script></script> around the standard xhr XMLHttpRequest() function. This sends an HTTP Post to whatever url is provided (like the url for your Google Script Web App) with a json package defined in the var data line. Here’s this code (please note that you need to add the <script></script> modifiers in Twine:
1 2 3 4 5 6 | var xhr = new XMLHttpRequest(); var url = "URL for the Google App"; xhr.open("POST", url, true); xhr.setRequestHeader("Content-type", "application/json; charset=UTF-8"); var data = JSON.stringify({"var1": harlowe.State.variables['var1'], "var2": harlowe.State.variables['var2'], "var3": harlowe.State.variables['var3']}); xhr.send(data); |
However, in order to pull variables out of the Harlowe version of Twine that I was using, I also needed to add the following code by editing the Story Javascript:
This bit of Javascript passes all variables defined within the Twine game into an array (window.harlowe) that is accessible by Javascript code that is embedded in the game. Here’s the code in case you want to try this out:
1 2 3 | if (!window.harlowe){ window.harlowe = {"State": State}; } |
I hope this work will be useful in studying any Twine game to see how players are moving through the game. You could record any variables in the game and also the games ‘history’ to see which passages each player went through. This has obvious uses for educational games in being able to provide feedback to players, but it also has implications for game design more broadly with the increased use metrics.
Implement in your own game
In order to implement this for your own game, I would suggest following these steps:
- Copy the Javascript code above (starts with if (!window)) into your Twine game’s Javascript panel
- Copy the PostData code above and paste it into a TwinePost passage towards the end of your game
- Then replace the variables in the TwinePost passage so that harlowe.State.variables[‘var1’] becomes harlowe.State.variables[‘your variable name here’] for each of the variables you want to track
- Click this link to get a copy of my Google Spreadsheet
- Make sure the column headers in the spreadsheet match your variable names from the TwinePost passage
- In the Google Sheet, click on Tools->Script Editor and follow Martin Hawksey’s instructions for steps 2-5
- When you publish your Script as a Web App, it will give you a URL for the Web App. Copy this URL and paste it into the URL variable in your TwinePost passage code.
- You’re done. Play your game and see if everything works. If it doesn’t work, tweet at Tom Woodward. He’s good at fixing code and has nothing but free time on his hands.
I am excited about this code because it answers a question for several of our faculty members and makes Twine games more useful as formative assessments. Hawksey did an excellent job in keeping his code very generalized, and I’ve tried to preserve that, so that you can track whatever variables you want.
You could also use the HTTP Post javascript code outside of Twine in any other web site or web app to pass information to your Google Sheet. Tom has blogged a couple of times about using code to send data to Google Forms and autosubmitting into a Google Spreadsheet. I think the process described above denecessitates that Google Form pass through and moves us a step closer to Google sheets as a no-SQL data base alternative.
shawn
This is brilliant! Thank you for sharing.